28/04/2026
Protecting Play: The Legal Architecture of Intellectual Property in Indian Video Gaming
Today's gaming is no longer just for children; it has also become a global, $522 billion business. Gaming's rank as one of the preferred leisure activities by many people of all ages represents an explosion of digital leisure activities in the age of technology.
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IntroductionToday's gaming is no longer just for children; it has also become a global, $522 billion business. Gaming's rank as one of the preferred leisure activities by many people of all ages represents an explosion of digital leisure activities in the age of technology. Over the last five years,...